본문으로 바로가기

Game Society

  • 2023-05-12 ~ 2023-09-10
  • Seoul B1, Gallery 2, 3, 4

Exhibition Overview

Game Society
Kim Heecheon, ‹Cutter III›, 2023, video, loop. Commissioned by MMCA. ©Kim Heecheon
Kim Heecheon, ‹Cutter III›, 2023, video, loop. Commissioned by MMCA. ©Kim Heecheon
Danielle Brathwaite-Shirley, ‹She Keeps Me Damn Alive›, 2021, ⓒ Danielle Brathwaite-Shirley
Danielle Brathwaite-Shirley, ‹She Keeps Me Damn Alive›, 2021, ⓒ Danielle Brathwaite-Shirley
Ram Han, ‹Tutorial: How to uninstall my twin sister›, 2023, Commissioned by MMCA, © Ram Han
Ram Han, ‹Tutorial: How to uninstall my twin sister›, 2023, Commissioned by MMCA, © Ram Han
Lawrence Lek, ‹Nøtel (Seoul Edition)›, 2023
Lawrence Lek, ‹Nøtel (Seoul Edition)›, 2023
Lu Yang, ‹Material World Knight›, 2018, © 2018, Lu Yang
Lu Yang, ‹Material World Knight›, 2018, © 2018, Lu Yang
Jacky Connolly, ‹Descent into Hell›, 2021, © Jacky Connolly
Jacky Connolly, ‹Descent into Hell›, 2021, © Jacky Connolly
Cory Arcangel & Paper Rad, ‹Super Mario Movie›, 2005, © Cory Arcangel & Paper Rad
Cory Arcangel & Paper Rad, ‹Super Mario Movie›, 2005, © Cory Arcangel & Paper Rad
Harun Farocki, ‹Parallel II›, 2014, ⓒ 2014, Harun Farocki
Harun Farocki, ‹Parallel II›, 2014, ⓒ 2014, Harun Farocki

Game Society is an exhibition that examines how the grammar and aesthetics of video games have influenced contemporary art and visual culture, and permeated our society and daily lives over the five decades since the launch of the first video game. Video games encompass interface design for visual and auditory stimulation, storytelling that spurs the imagination, immersive experiences and social interactions, which makes them the most relevant media form today. Game Society takes a closer look at the process of powerful synchronization between society and video games that has been accelerated by the pandemic. It explores the context in which society becomes virtual spaces and the reality of those spaces becoming part of everyday life, examining what experiences games can communicate and share with us. The exhibition features 9 video games and more than 30 artworks by contemporary artists who have been influenced by the grammar and aesthetics of video games. The games on display include Korean video games and select loans from the Museum of Modern Art, New York (MoMA) and the Smithsonian American Art Museum (SAAM), museums which have been acquired since the early 2010s.


※ Kim Heecheon's Cutter Ⅲ ​will be operated until August 13.

  • 作家
    Kim Heecheon, Danielle Brathwaite-Shirley, Ram Han, Lawrence Lek, Lu Yang, Jacky Connolly, Cory Arcangel & Paper Rad, Harun Farocki
  • 作品数
    -

関連資料

展示ガイド

What is the first game you remember playing? By any chance, do you know the name of the first commercially successful video game? It was an arcade game called Pong released in 1972. In the 50 years since then, games have evolved into many different forms as technology has evolved. From console games to online, mobile, and streaming games, the technology that creates the worlds in games has evolved by leaps and bounds, even to the point of sometimes making it hard to distinguish the boundary between the virtual world in games and the real world. The grammar and aesthetics of games also permeated contemporary art and visual culture. As the Museum of Modern Art, New York, and the Smithsonian American Art Museum housed their first game collections in early 2010s, gamification entered the museum world. With their audio-visual interface design techniques, imaginative storytelling, immersive experiences, and social interaction, games are now considered one of the most responsive mediums of our time. In this exhibition, nine games are presented alongside 30 works of contemporary art that utilize the grammar and aesthetics of video games. These games including select loans from the Museum of Modern Art, New York and the Smithsonian American Art Museum are installed in a way for visitors to get a sense of operating the game controllers. Shall we now dive into the Game Society together?
Introduction

401.Introduction

前の記事 There are no more posts to show
次の記事 There are no more posts to show